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    The main IP address: 94.136.40.82,Your server United Kingdom,Derby ISP:Webfusion Internet Solutions  TLD:uk CountryCode:GB

    The description :articles and links relating to web design and front-end development, user centered design, user interface design and mobile ui...

    This report updates in 23-Jul-2018

Technical data of the gi2.co.uk


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host gi2.co.uk. Currently, hosted in United Kingdom and its service provider is Webfusion Internet Solutions .

Latitude: 52.922771453857
Longitude: -1.4766299724579
Country: United Kingdom (GB)
City: Derby
Region: England
ISP: Webfusion Internet Solutions

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Content-Length:22596
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ETag:"348894e-5844-504c4d4369000"
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DNS

soa:ns.hosteurope.com. hostmaster.gi2.co.uk. 2009052203 86400 3600 1209600 14400
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ns2.hosteurope.com.
ipv4:IP:94.136.40.82
ASN:20773
OWNER:HOSTEUROPE-AS, DE
Country:GB

HtmlToText

knowing when to respond - mobile design strategy case study jan '14 i'm an advocate of responsive web design , in the ever changing way we access the web it's a progressive step in designing for various screen sizes and resolutions. however of late i've seen trends that would suggest responsive web is the single and only solution for delivering a mobile strategy. "responsive design is not a panacea. rather a great step in the right direction" - brad frost. there is also the notion that mobile first is a costly and time consuming approach to adopt. this somewhat misses the point; maybe it's just a miss-interpretation of what luke wroblewski's mobile first actually means! mobile first shouldn't always involve starting from scratch for existing websites, nor is it merely about designing for small screens and adding more features for larger screens. to the user experience designer 'mobile first' is about designing experiences that meet user needs through the context and power of mobile, harnessing the 'smartphones' full capabilities and realising designs that breakaway from the limitations of the desktop computer. when laying out a mobile strategy we have a wide range of methods and approaches in our mobile design kitbag: native apps mobile web apps hybrid-apps adaptive web responsive web the most important point is these shouldn't be seen as competing, but instead a mobile design strategy can be made up of any number of approaches. the key to success however is that together they deliver a consistent and seamless experience for the end user. enough preamble; here's a 'real world' example of how a tailored mobile experience was realised through multiple approaches: read more the magic of transitions and animation in mobile interaction design may '13 this is a continuation from my previous article - mobile interaction design for the subconscious mind , where we looked at how interaction design and animation can help form mental models for mobile touch-screen navigation. the magician shuffles the deck of cards. "pick a card, and place it back into the pack", he says. as the deck is reshuffled the chosen card's location is traced as it transcends through the pack, sliding over and under each card in turn. "it’s the quickness of the hand that deceives the eye," the magician says, as he flips the card over to reveal the ace of spades. the playing card analogy works well when designing mobile interactions. take half a dozen cards and place them on top of each other, now think of how touch gestures can be used to explore the cards, and how various techniques should be used to present information. in the video below we use a number of playing cards to help visualise the importance of animation in mobile app design slide over method: using either a tap or swipe gesture to slide a new screen above the one currently in view. use: often used to display a modal dialogue , interrupting the users current flow. real example: selecting the 'sign in' link on google's mobile app will slide over a 'sign in' screen - slide over example slide left/right method: using the swipe gesture to slide left and right use: to navigate back and forth through a sequence of screens read more mobile usability testing dec '12 conducting usability tests for mobile websites and applications can be tricky without the appropriate equipment. recently i sat in on some observations for a new mobile app, all-in-all it went really well, but i couldn't help but think the equipment could have been better. there were restrictions applied to the candidates, where they were unable to move the device from its observation cradle, this resulted in a reduction in natural movement and behaviour. jan evans of fusion alliance has written a summary of setup options for mobile usability testing , the article looks at a variety of usability test equipment for mobile devices and includes the pros and cons of each - these range from wearable, screen capture applications, document cameras, specific mounts/testing sleds and do it yourself solutions. read more fine tuning the mobile touchscreen keyboard oct '12 there are some really good articles on the usability of touchscreen keyboards , some comparing android to ios, others look at variations between manufactures. this article summarises the results from a short usability study. using eye tracking and predictive techniques it helps revealed why some touch keyboards are easier to use than others. a crescendo reverberates around the auditorium as the piano keys are struck with measured precision and vigour. the pianist barely has to even glance at the piano's keys as each delivers a tactile and audible response to the senses. read more mobile interaction design for the subconscious mind oct '12 this article looks at how our perception of the physical world can be harnessed to design effective and successful interaction patterns for mobile touch screens. the football zooms across field at great speed. as you attempt to volley it goal-ward your conscious mind is rapidly deciding upon the best approach to score; as you watch the trajectory and predict the ball's location your unconscious is preparing your muscles for impact. goal! like everything we do this entire process occurs at a conscious and subconscious level, as we interact with the physical world in which we live. read more prototyping mobile apps jul '12 creating a mobile prototype is key to the success of any mobile app, it helps us iterate our designs and qualify our approach through usability testing. things have moved on since the days of visio and omnigraffle, we now have a larger variety of tools at our disposal for wireframing and designing web sites and applications. the likes of axure, balsamiq and others help demonstrate the rich interactive behaviour we expect to see in the end product. when it comes to designing mobile apps it's so important to be able to demonstrate how the app will actually behave on the mobile device. we need to see how certain transitions and animations can be tailored to act as waypoints and help enrich the experience. we've listed a number of useful tools that can be used effectively to prototype your mobile apps. these range from simple tools that allow a collection of images to be linked together via tap zones, to more complex applications that help you wireframe a design using a host of native app interfaces. read more home archives categories search search this site: archives january 2014 may 2013 december 2012 october 2012 july 2012 january 2012 december 2011 december 2010 june 2010 may 2010 april 2010 september 2009 september 2008 february 2008 july 2007 june 2007 may 2007 july 2006 april 2006 november 2005 september 2005 august 2005 july 2005 june 2005 may 2005 march 2005 february 2005 january 2005 december 2004 november 2004 june 2004 may 2004 april 2004 march 2004 february 2004 january 2004 december 2003 november 2003 october 2003 september 2003 july 2003 june 2003 may 2003 april 2003 february 2003 january 2003 december 2002 september 2002 august 2002 july 2002 april 2002 categories accessibility apple creativity misc mobile mozilla scripting standards ui design patterns usability web design © 2014 | follow @jimbola | about me www.jimbola.com | daily mobile news mobile mag | subscribe atom | rss

URL analysis for gi2.co.uk


http://www.griffininteractive.net/2003/04/
http://www.griffininteractive.net/2003/10/
http://www.griffininteractive.net/2012/10/fine_tuning_the_mobile_touchscreen_keyboard.html
http://www.griffininteractive.net/2005/02/
http://www.griffininteractive.net/2005/08/
http://www.griffininteractive.net/2013/05/
http://www.griffininteractive.net/index.xml
http://www.griffininteractive.net/usability/
http://www.griffininteractive.net/2009/09/
http://www.griffininteractive.net/2005/06/
http://www.griffininteractive.net/2010/05/
http://www.griffininteractive.net/2004/01/
http://www.griffininteractive.net/2008/02/
http://www.griffininteractive.net/2014/01/knowing_when_to_respond_mobile_design_strategy_cas.html
http://www.griffininteractive.net/2005/01/

Whois Information


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Error for "gi2.co.uk".

the WHOIS query quota for 2600:3c03:0000:0000:f03c:91ff:feae:779d has been exceeded
and will be replenished in 79 seconds

WHOIS lookup made at 14:16:08 18-Aug-2017

--
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for .uk domain names. This information and the .uk WHOIS are:

Copyright Nominet UK 1996 - 2017.

You may not access the .uk WHOIS or use any data from it except as permitted
by the terms of use available in full at http://www.nominet.uk/whoisterms,
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register. Access may be withdrawn or restricted at any time.

  REFERRER http://www.nominet.org.uk

  REGISTRAR Nominet UK

SERVERS

  SERVER co.uk.whois-servers.net

  ARGS gi2.co.uk

  PORT 43

  TYPE domain

DISCLAIMER
This WHOIS information is provided for free by Nominet UK the central registry
for .uk domain names. This information and the .uk WHOIS are:
Copyright Nominet UK 1996 - 2017.
You may not access the .uk WHOIS or use any data from it except as permitted
by the terms of use available in full at http://www.nominet.uk/whoisterms,
which includes restrictions on: (A) use of the data for advertising, or its
repackaging, recompilation, redistribution or reuse (B) obscuring, removing
or hiding any or all of this notice and (C) exceeding query rate or volume
limits. The data is provided on an 'as-is' basis and may lag behind the
register. Access may be withdrawn or restricted at any time.

  REGISTERED no

DOMAIN

  NAME gi2.co.uk

NSERVER

  NS.HOSTEUROPE.COM 212.67.202.2

  NS2.HOSTEUROPE.COM 62.138.132.22

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